![]() ![]() Originally posted by Stay Hydrated:Bro this isn't what happened. What you played wasn't ranked, get that through your head. You play to win, that's why people like ranked. ![]() No one cares about unspoken rules about cheesing. With this current system that can't happen due to rushing being the only viable option food spawns are too far away on most maps for half of the factions to even have a chance at being competitive.īecause that's the point of ranked. Above rank 20 people would ALL want a fair game, nobody wants to win by cheese, what would be the point?Ī very considerable amount of the playerbase enjoyed 3v3 Deccan because it allowed the game to progress past age 2 and every single faction except maybe iroquois was competitive. Originally posted by Slamurai Jack:Being able to pick the map and see your opponents civs and ranks ahead of time in ranked games was stupid and they were right to change ranked to a queue system no more rigging every ranked game in your favor in order to inflate your ranking. it will be a real issue, Especially with the 'matchmaking' system, which doesn't allow you to avoid desyncers(in the community we call them plug pullers). Oh also, why is the desync problem still in the game? On good faith nobody at high rank usually did it but at lower ranks. (maybe more, I hear some played on the ESOC patch)Īround 20% of players play NR/Treaty(No rush) Q: Why make Custom games Ranked, I want to play casualĪ: Sure, Add a ‘unranked’ opion when hosting a game!Ī2: I know for certain a lot of people will enjoy being able to abuse a lack of MMR in any game, so be careful what you wish for!Ĭontext from old aoe3 multiplayer: (rough estimations!)Īround 20% of players play 1v1. Q: Ranked custom games will lead to people getting kicked.Ī: Add in ‘must be X rank to join y lobby’ option Q: Treaty sucks, they should just ‘get gud’Ī: I never played treaty, but why should anyone tell people how to enjoy the game! :slight_smile: Lead to really fun and dynamic games with lots of variation. This made all the factions competitive except maybe Spain and Inroquis. Q: People don’t want to play 20min games!Ī: In LT+ or even MS+ games, I would say a good 80% of the time people still rushed but the great thing is you could counter with walling/turtle or just having really good timings against their rush. Q: Quickmatch makes the game more competitive.Ī: It does for 1v1 AND for people which want to play the very dull meta of only age 2 otto/india/russia/sioux/ rushing/hussar villager hunting.Ī2: The real competitive part of aoe3 for most people was 3v3 Deccan or GP, either of which we can’t solely search for now! double port.Ī: People are going to smurf in quickmatch the same amountĪ2: You could hardcode in ‘can only increase by max X mmr per match’ to counter this anyway. You would only split double factions, e.g. ![]() Q: You shouldn’t be able to see your opponents civs ahead of time.Ī: In 95% of ms+ or lt+ lobbies the teams would be random, so you can’t predict. This will prevent players joining the wrong lobbies! Furthermore we can no longer avoid the inevitible cheaters which will come into the game after the money dries up in a few years and there’s nobody to mod this game since it’s made by a indie studio, we need players to have a degree of authority which custom games offered.ī) Add in ‘must be X rank to join y lobby’ option. We can no longer avoid racist/BPD/rude players. ![]() To avoid this players rush the opponent on most maps.Į) We can no longer avoid ‘problematic’ players from the lobby. To elaborate, most maps(remain after their balance changes) have food wayyy too far away from TC, this means as the game gets longer, villagers have to go too far out to get food and suceptible to villager hunting. There is no counter to this strategy there is a ‘age 2’ meta which has no work-around on most maps.Ĭ) The ‘No rush’ crowd (very different from the 3v3 crowd) are annoyed they now can’t see ranks and make fair teams…(they can’t even play quickmatch, they used to make up a good 20% of the community).ĭ) Quickmatch has a lot of maps which are uncompetitive for most factions in 3v3 The main reason people loved Deccan is factions like Port, Dutch, France, Spain, China actually had a chance. This means for competitive ranked you HAVE to play a faction which can rush or hunt villagers with hussars. Only certain factions are good at rushing(otto, india, russia). Customise the map: Most of the maps have food far away from the TC, which encourages rushing. E.G.two Port/Japan players on the same team is an instant loss in 2v2/3v3 situations against competitive players.Ģ. Ranked has been stripped from custom games.Ī) Obviously a lot of players are going to abuse this and farm wins against noobsġ. ![]()
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